Call for Papers

The 13th Annual Workshop on Network and Systems Support for Games (NetGames 2014) will be held at Nagoya Institute of Technology, Nagoya, Japan on December 4th-5th, 2014. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
  • - Scalability, cloud support, client-server, P2P, and mobile architectures
  • - Efficient message distribution and network protocol design
  • - Latency issues and lag compensation techniques
  • - Network traffic measurement and modeling
  • - System benchmarking, performance evaluation, and provisioning
  • - Operating system enhancements, service platforms, and middleware
  • - Massively Multiplayer Online Gaming (MMOG)
  • - Multiplayer usability and user behavior studies
  • - Personal communications and conferencing in games
  • - Mobile games, resource-constrained systems, and context-based adaptation
  • - Quality of service, quality of experience, and system/content adaptation
  • - Dynamic and user-generated content authoring and management
  • - Security, authentication, accounting and digital rights management
  • - Cheat detection and prevention
  • - Social networking in multiplayer games
  • - Data analytics and visualization support for game research
NetGames 2014 welcomes full papers to be presented in the single-track program, extended abstracts reporting work-in-progress to be presented with a poster during the poster and demo session, and demos showing original research prototypes.

Reviews will be single-blind; authors must include their names and affiliations on the first page. Papers should not be under review at another venue nor previously published elsewhere. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted.

Accepted and presented papers will be published in the workshop proceedings and submitted to IEEE XPlore as well as other Abstracting and Indexing (A&I) databases. IEEE reserves the right to exclude any paper from distribution after the workshop (e.g., removal from IEEE Xplore) if the paper is not presented at the workshop. Also, the papers included in
IEEE XPlore will be archived in the ACM Digital Library.


All papers must be submitted according to the IEEE Conference Proceedings format with the following lengths:
Full papers: 6 pages
Extended abstracts (short papers): 3 pages
Demo: 3 pages


Important Dates

Full/Short Paper Submission: August 22, 2014 September 3, 2014, 23:59 JST
Demo Paper Submission: September 19, 2014
Notification of Decisions: October 3, 2014 October 10, 2014
Registration/Final Paper Due: October 17, 2014 October 24, 2014, 23:59 JST