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NetGames 2014
The 13th Annual Workshop on Network and Systems Support for Games

Nagoya, Japan, December 4th-5th, 2014


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The 13th Annual Workshop on Network and Systems Support for Games (NetGames 2014) will be held at Nagoya Institute of Technology, Nagoya, Japan on December 4th-5th, 2014. NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
  • - Scalability, cloud support, client-server, P2P, and mobile architectures
  • - Efficient message distribution and network protocol design
  • - Latency issues and lag compensation techniques
  • - Network traffic measurement and modeling
  • - System benchmarking, performance evaluation, and provisioning
  • - Operating system enhancements, service platforms, and middleware
  • - Massively Multiplayer Online Gaming (MMOG)
  • - Multiplayer usability and user behavior studies
  • - Personal communications and conferencing in games
  • - Mobile games, resource-constrained systems, and context-based adaptation
  • - Quality of service, quality of experience, and system/content adaptation
  • - Dynamic and user-generated content authoring and management
  • - Security, authentication, accounting and digital rights management
  • - Cheat detection and prevention
  • - Social networking in multiplayer games
  • - Data analytics and visualization support for game research

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Important Datas

Full/Short Paper Submission: August 22, 2014
Demo Paper Submission: September 19, 2014
Notification of Decisions: October 3, 2014
Registration/Final Paper Due: October 17, 2014

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Contacts:

Yutaka Ishibashi and Norishige Fukushima

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