Technical Program

Thursday, December 4th

9: 00 - 9: 15 Registration
9: 15 - 9: 30 Opening Remarks by Yutaka Ishibashi (Greetings from General Co-Chairs)
9: 30 - 10: 30
Keynote: Everysense Everywhere Human Communication
Adrian D. Cheok (City University London, UK)
Session Chair: Yutaka Ishibashi
10: 30 - 11: 00 Coffee Break
11: 00 - 12: 30 Regular Session 1: Cloud Gaming
Session Chair: Cheng-Hsin Hsu
12: 30 - 14: 00 Lunch
14: 00 - 15: 00
Invited Talk: Building Global Scale Online Games on AWS Cloud
Kenta Yasukawa (Amazon Data Services Japan K.K., Japan)
Session Chair: Kuan-Ta Chen
15: 00 - 15: 30 Coffee Break
15: 30 - 16: 15 Short Paper Madness Session
Session Chair: Huy Kang Kim
  • Assignment of Games to Servers in the OnLive Cloud Game System
    David Finkel (Worcester Polytechnic Institute, USA)
    Mark Claypool (Worcester Polytechnic Institute, USA)
    Sam Jaffe (Worcester Polytechnic Institute, USA)
    Thinh Nguyen (Worcester Polytechnic Institute, USA)
    Brendan Stephen (Worcester Polytechnic Institute, USA)

  • Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming
    Chun-Ying Huang (National Taiwan Ocean University, Taiwan)
    Po-Han Chen (National Taiwan Ocean University, Taiwan)
    Yu-Ling Huang (National Taiwan Ocean University, Taiwan)
    Kuan-Ta Chen (Academia Sinica, Taiwan)
    Cheng-Hsin Hsu (National Tsing Hua University, Taiwan)

  • Can Gamers Detect Cloud Delay?
    Kjetil Raaen (Westerdals Oslo School of Arts, Communication and Technology & Simula Research Laboratory, University of Oslo, Norway)
    Ragnhild Eg (Simula Research Laboratory, Norway)
    Carsten Griwodz (Simula Research Laboratory, Norway)

  • Experiment of Virtual Tug-of-war via Internet with Multilateral Telecontrol
    Takanori Miyoshi (Toyohashi University of Technology, Japan)
    Takashi Imamura (Niigata University, Japan)
    Shinya Oyama (Hakodate National College of Technology, Japan)
    Yuzuru Ohba (National Institute of Technology, Sendai College, Japan)
    Tomoyasu Ichimura (National Institute of Technology, Oyama College, Japan)
    Yoshihito Sawaguchi (Kisarazu National College of Technology, Japan)
    Hideo Kitagawa (National Institute of Technology, Gifu College, Japan)
    Yusuke Aoki (National Institute of Technology, Numazu College, Japan)
    Akihiro Kaneshige (National Institute of Technology, Toyota College, Japan)
    Satoshi Ueki (Toyota National College of Technology, Japan)
    Yasunori Kawai (National Institute of Technology, Ishikawa College, Japan)
    Toru Saitoh (National Institute of Technology, Fukui College, Japan)
    Yuichi Takaku (National Institute of Technology, Fukuki College, Japan)
    Yasushi Kami (National Institute of Technology, Akashi College, Japan)
    Masakatsu Kawata (National Institute of Technology, Maizuru College, Japan)
    Akihiko Uchibori (National Institute of Technology, Ube College, Japan)
    Kazuhiko Terashima (Toyohashi University of Technology, Japan)

  • Influence of Network Delay on Fairness between Game Players in Remote Control System with Free-viewpoint Video and Haptic Media
    Hiroya Sannomiya (Nagoya Institute of Technology, Japan)
    Norishige Fukushima (Nagoya Institute of Technology, Japan)
    Yutaka Ishibashi (Nagoya Institute of Technology, Japan)

  • Ikebana Competition in Networked Virtual Environment with Haptic and Olfactory Senses
    Mya Sithu (Nagoya Institute of Technology, Japan)
    Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
    Pingguo Huang (Tokyo University of Science, Japan)
    Norishige Fukushima (Nagoya Institute of Technology, Japan)

  • A Game Engine for building Ubigames
    Matheus Pimenta (University of Brasilia, Brazil)
    Fabricio Nogueira Buzeto (University of Brasilia, Brazil)
    Luciano Santos (University of Brasilia, Brazil)
    Carla Castanho (University of Brasilia, Brazil)
    Ricardo Pezzuol Jacobi (University of Brasilia, Brazil)

  • nSense: Decentralized Interest Management in Higher Dimensions through Mutual Notification
    Robert Rehner (Technische Universität Darmstadt, Germany)
    Maribel Zamorano Castro (Technische Universität Darmstadt, Germany)
    Alejandro Buchmann (Technische Universität Darmstadt, Germany)

  • Collaborative Filtering for Recommendation of Areas in Virtual Worlds
    Kawase Kanta (Ritsumeikan University, Japan)
    Bang Le (Ritsumeikan University, Japan)
    Ruck Thawonmas (Ritsumeikan University, Japan)
16: 15 - 17: 30 Poster & Demo Session
The 6th paper in Short Paper Madness Session is a demo paper. The other ones are short papers.
18: 00 - 20: 30 Gala Dinner: Kouyouen
Starting with Ikebana Demonstration

Friday, December 5th

9: 30 - 10: 30
Invited Talk: The Recipe to Realize One Billion People's Tug of War
Takanori Miyoshi (Toyohashi University of Technology, Japan)
Session Chair: Dai Hanawa
10: 30 - 11: 00 Coffee Break
11: 00 - 12: 30 Regular Session 2: QoS and QoE
Session Chair: Ruck Thawonmas
12: 30 - 14: 00 Lunch
14: 00 - 15: 30 Regular Session 3: Game Design and Social Issues
Session Chair: Mirko Suznjevic
15: 30 - Closing Remarks/Coffee
NOTE: 25 minutes for each full paper presentation
4 minutes for each short paper presentation


Keynote Talk

Adrian D. Cheok

Professor of Pervasive Computing at City University London

Adrian D. Cheok

Everysense Everywhere Human Communication

Abstract: This talk outlines new facilities that are arising in the hyperconnected internet era within human media spaces. This allows new embodied interaction between humans, species, and computation both socially and physically, with the aim of novel interactive communication and entertainment. Humans can develop new types of communication environments using all the senses, including touch, taste, and smell, which can increase support for multi-person multi-modal interaction and remote presence. In this talk, we present an alternative ubiquitous computing environment and space based on an integrated design of real and virtual worlds. We discuss some different research prototype systems for interactive communication, culture, and play.

Biograghy: Adrian David Cheok (, Professor of Pervasive Computing at City University London. Founder and Director of the Mixed Reality Lab. Previously Professor at Keio University, Graduate School of Media Design, Associate Professor at National University of Singapore, and Mitsubishi Electric, Japan. Research in mixed reality, human-computer interfaces, wearable computers, pervasive and ubiquitous computing. Featured in worldwide broadcasts such as CNN, BBC, National Geographic, Discovery Channel, etc. Recipient of awards and prizes: A-STAR Young Scientist of the Year, Hitachi Fellowship, SCS Young Professional of the Year, Fellow in Education, World Technology Network, Microsoft Research Award in Gaming and Graphics, C4C Children Competition Prize, Integrated Art Competition Prize, Creativity in Action Award, First prize Mindtrek Award, First prize Milan International Invention, Keio University Japan Gijyuju-sho award, SIP Distinguished Fellow Award, Young Global Leader by the World Economic Forum. Editor in Chief of the academic journals: ACM Computers in Entertainment, Transactions on Edutainment (Springer), and Lovotics: Academic Studies of Love and Friendship with Robots. 1994, Bachelor's (First Class Hons) in Engineering, University of Adelaide; 1999, PhD in Engineering.

Invited Talks

Kenta Yasukawa

Senior Solutions Architect of Amazon Data Services Japan K.K.

Kenta Yasukawa

Building Global Scale Online Games on AWS Cloud

Abstract: It used to be difficult to build and maintain infrastructure for online gaming because the user demand is unpredictable and there was no elastic infrastructure. This talk outlines Amazon Web Services (AWS) cloud and how gaming companies leverage its elasticity to scale their gaming infrastructure from small local user base to enormous global user base with introducing actual customer success stories. It will also walk through latest trend in gaming log analysis that applies real time data analytics architecture composed of Amazon Kinesis and Amazon Redshift, and how to remove performance bottleneck such as database by leveraging Amazon DynamoDB, a fully managed NoSQL database service.

Biograghy: Kenta Yasukawa is a Senior Solutions Architect for Amazon Web Services (AWS). He has mainly focused on designing cloud-based solutions for gaming customers, mobile application backends, social network services and so on. He is passionate about designing scalable and reliable architectures with fully leveraging the capabilities of AWS cloud and emerging technologies such as NoSQL. He received his Ph. D. degree from Tokyo Institute of Technology in 2008. He joined Ericsson Research after that and worked for M2M and IoT projects. He joined Amazon Data Services Japan in 2012 and has worked as a solutions architect since then.

Takanori Miyoshi

Associate professor of Toyohashi University of Technology

Takanori Miyoshi

The Recipe to Realize One Billion People's Tug of War

Abstract: Social communication based on visual and auditory, born from the Internet, has enabled communication unlike any humankind has experienced before. However, Internet communication based on haptic interface has not generally spread yet. In this talk, we discuss the method that all people connecting the Internet share the sense of force and enjoy the Internet games such as tug of war by stabilizing the whole system in spite of Internet communication latency. I will introduce how to cook the following one ingredient and two seasoning very well for our purpose. 1. The device in which a force sense is good and safe. 2. The bidirectional real time protocol which is not barred by the firewall. 3. Stabilizing control for any communication latency.

Biograghy: Takanori Miyoshi (, Associate Professor of Toyohashi University of Technology. Previously Roland DG corp. Research in Bilateral/Multilateral tele-communication, human-robot interaction, and power assistive system. Recipient of awards and prizes: Academic award from the NAGAI Foundation for Science & Technology(2011), and Practice encouragement award in Internet educational practical contest from Ministry of Education, Culture, Sports, Science and Technology(2009).1989, Bachelor's in Engineering, OSAKA Univ; 2001 Ph.D. in Engineering; 2005, Guest researcher in Technische Universität München.


Ikebana Demonstration in Gala Dinner


Have You Ever Seen IKEBANA, Japanese Traditional Flower Arrangement?

The following ikebana experts will make a demonstration of ikebana arrangement in the gala dinner of NetGames 2014 on December 4th, 2014.

  • Ms. Junko Ando
  • Ms. Kofu Nobata
  • Ms. Houga Okuda

Ikebana is the Japanese art of flower arrangement. It is creative expression of flowers and plants with certain manners of arranging. The beauty of ikebana results from color combinations, natural shapes, graceful lines, and the total form of the arrangement.

Please enjoy the demonstration. You can also have a good experience of arranging flowers with the help of the ikebana experts!!!